What is Outsmart?
Outsmart is a new party game for 2 to 8 players built on one deceptively simple idea: every round you secretly pick a whole number from 0 to 100, and then a rule decides who wins โ but the rule changes every single round. You are never really choosing a number. You are choosing what you think everyone else will choose.
A match is eight rounds, takes about four minutes, and has a live leaderboard the whole way.
The rules you'll face
Each round the server announces one of these:
- โ of the Average โ closest to two-thirds of everyone's average wins. The famous "guess 2/3 of the average" game.
- Highest Unique โ the highest number that nobody else also picked.
- Lowest Unique โ the lowest number nobody else picked.
- The Average โ closest to the plain average.
- Half the Max โ closest to half of the biggest number anyone picked.
- The Median โ closest to the middle pick.
Tactics that actually win
For "โ of the Average"
If everyone picked randomly (average ~50), the target is ~33. But smart players know that, so they pick ~33 โ which drops the average, so the target drops to ~22. Follow that logic down and the "perfectly rational" answer spirals toward 0. In practice? Nobody is perfectly rational. Picking somewhere in the low 20s is usually the sweet spot โ below the naive crowd, above the over-thinkers who crash to 0.
For "Highest / Lowest Unique"
This is pure psychology. For highest unique, big round numbers like 100 or 50 are traps โ other people pick them too, so they cancel out. An odd, specific number like 83 or 91 is far more likely to stay yours. For lowest unique, everyone clusters on 0 and 1, so 2 or 3 frequently wins.
For "Average" and "Median"
These reward the boring middle. If you think the group skews high, nudge slightly below the obvious guess. The median especially punishes extremes โ don't chase big numbers here.
For "Half the Max"
Someone always throws a 100 "for fun," which drags the target to 50. If you expect a joker in the room, 50 is a strong, safe pick.
The real skill
The numbers never change โ the players do. Pay attention to who over-thinks, who always goes big, and who plays it safe, and you'll start predicting the room. That's the whole game: not math, but reading people.
Round up two to eight friends, share a room code, and find out who can actually outsmart the table.









